Most people did not want their names involved with the attitudes towards e-gaming survey, so confidentiality was important, and guaranteed by all members from the Massie Schipper Corp. that proctored the questions

Some members of the public were a little concerned about the second part of the attitudes towards e-gaming survey, in particular a question which asked for very personal data. Said Bethel Mccleery, a local restaraunteer and member of the board of commerce, “I chose not to answer that question because it had nothing to do with the study of attitudes towards e-gaming and everything to do with my personal finances. As a result, I did not qualify for a compensatory gift, but that is fine - privacy is important, even if we’re collecting data for academic purposes.” All in all, attitudes towards e-gaming survey takers were grateful for the complimentary gifts, and some even expressed interest in participating in future studies. “This was fairly short and fun,” said Arlinda Narayan, a local artist, “and $50 cash is a nice gift. I also added my name to the attitudes towards e-gaming study’s contact list for future surveys, interviews, and any public discussions. It’s a very interesting and important topic!” “I’m very excited about tallying the data from this important attitudes towards e-gaming survey,” stated Dr. Maryanna Prins, survey creator and main planner, “This is the first time we’ve asked for public participation in our scientific research, and we’re absolutely flattered and grateful by the turn out. I expect preliminary results will be tabulated by next month, at which point we’ll release general findings about important attitudes towards e-gaming trends in this society to the local media.” Many members of the general public were happy to be taking part in the attitudes towards e-gaming poll, which offered three forms of compensation for their participation. Gift coordinator Steenrod Stuczynski elaborated, “For those surveyees that took part in all three of the attitudes towards e-gaming survey sections, we offered three different forms of compensation - a cash gift of $50, gift certificate to a local restaurant, or a gift card for the upcoming holiday season at the local mall.” Yesterday, at the request of the Carolin Palowoda INC firm, members of the public filed into the Brustkern Praytor attitudes towards e-gaming Research Institute to take part in a first-of-its-kind survey. Chief proctor Mechelle Mcevers, who acted as the main organizer stated, “We’re really excited with the turn out for this important attitudes towards e-gaming data gathering study. With other 1000 participants, we will meet all quotas for a statistically significant sample, which will guarantee the legitimacy of our attitudes towards e-gaming study data. This is absolutely key to Professors Ursula Dinapoli and Alexion Ludemann, who will be collating the results.” COO of Sebree Gathers INC, Sophia Cayson, also decided to take part in the attitudes towards e-gaming study, but as an analyzer of final data: “Usually I just sign off on results and make sure they are published in a timely matter…but this time, I really wanted to get hands on with this attitudes towards e-gaming subject matter, so I decided to aide my fellow employees with statistical measurements and data analysis. Personally, I’m very curious about local attitudes towards e-gaming ideas and trends.” Without a doubt, as society becomes more technologically viable, knowing how attitudes towards e-gaming impacts local and national trends is extremely important. Polls have been conducted nation wide and around the world, with some very interesting results. “Overall,” said Leff Spier, a visiting Professor from Johanna Martinsen College, “we’ve seen some very interesting commonalities across cultures, ethnicities, and various different societies. Attitudes towards e-gaming survey takers were very considerate in their answers, and this helped us greatly to further tune our hypotheses. In the end, we’ll have a great set of data to analyze and study for the future, as we continue to review how attitudes towards e-gaming factors work in society.” To accomodate today’s busy public, two distinct attitudes towards e-gaming survey sessions were planned, one evening and one morning session. In addition, because of concerns raised by many in the general public about scheduling, an impromptu session was arranged for Sunday afternoon following local church services and youth athletic activities. Everyone was definitely interested in throwing in their 2 cents about attitudes towards e-gaming ideas, but not at the expense of important weekend family time.